graphics user interfaces
Samsung G400 is new model introduced in Samsung with 5 mega pixel camera. Samsung is a leading mobile communication provider in the world. This particular model introduced by Samsung has many features. This is the first dual screen model introduced by Samsung. Samsung G400 is equipped with latest imaging solutions. The camera with 5 mega pixel solution features automatic face detection, optical zoom, and image stabilizer. Auto focus facility is also available. Users can access internet through this mobile. It has a speed of 7.2 mbps and share images or videos taken with the phone.
Samsung G400 offers graphic user interface to its users. The skins are customizable according to the users.Wallpapers, screensavers are used to give a look. Users have an option of using digital clock, analog clock and calendar. They can customize ringtones that is specific ringtones can be used for every phone book contacts.Different ringtones are used for the notification of mms, and sms.
Users can work with multimedia features without opening the folder using full touch screen display. It has multimedia features like camera, fm, music player, photo album that can be accessed through full touch screen display. Samsung G400 functions as dual screen. This feature helps the users to use the handset both in opened as well as closed conditions. The internal screen is made of the type TFT with same screen resolution with that of external screen. Users can enjoy all the solutions like imaging and so on in internal screen but touch screen option is available only with external screen.
Images results may come as shaken when taking photos with mobile phones. But Samsung G400 has auto focus facility which avoids users taking blurred shots. Cameras in this model come with a flash which gives clarity images even when taken at night times. The face detection feature in cameras is used to focus automatically on person’s face that we want to take a photo.Its special feature is its touch screen. It has one screen with LCD display and another screen with internal display. The screen looks very skinny.
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Article Source: ArticlesBase.com - Experience Graphic User Interface using Samsung G400 Model Mobile Phone
Will Windows Vista force a migration to alternatives?
Windows Vista is a rumored to be a resource hog and will be loaded with the maxium amount of DRM known to mankind that will require obtaining a certificate and license for virtually every activity.
And although Microsoft Corp. has yet to finalize the minimum requirements for a PC to run Vista, it is unlikely to run the Aero Glass Graphics on anything with intergrated video.
Personally I don't care because I don't use Windows for anything except Tax Software and for that I still have a box that runs Windows 2000.
I much prefer Linux and FreeBSD but I am thinking about moving to MAC for convenience.
But, since most gaming has now moved to consoles and no one really cares very much about a fancy user interface, ( I am more interested in getting things done ) do you think that Windows Vista will force a migration to alternative operating systems?
Or do you think that most companies and home users will stay with 2K or XP until Microsoft stops supporting them and shuts them down?
There is a lot of hype about Vista but this all media generated and clever strategy. Seriously, whose going to care enough to invest in these new things/resources when you have a perfectly fine os like win xp?? Vista is only strong security wise and will be hard to pirate... but otherwise its not got much in it.
Glnemo Graphic User Interface
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Building User Interfaces in VB.NET $56.54 "User Interfaces in VB. NET: Windows Forms and Custom Controls" goes beyond simple coverage of the Windows Forms and GDI+ namespaces by combining a careful treatment of the API with a detailed discussion of good user-interface design principles. After reading "User Interfaces in VB. NET: Windows Forms and Custom Controls," you'll know how to design state-of-the-art application interfaces, program graphics, and much more. This book contains the following: An overview of how to design elegant user interfaces the average user can understand A comprehensive examination of the user interface controls and classes in .NET Best practices and design tips for coding user interfaces and integrating help Although this book isn't a reference, it does contain detailed discussions about every user interface element you'll use on a regular basis. But you won't just learn how to use .NET controlsyou'll learn how and why to extend them with your own custom controls. As a developer, you need to know more than how to add a control to a window. You also need to know how to create an entire user interface framework that's scalable, flexible, and reusable. |
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Developing User Interfaces $105.75 In the early days of computing, technicians in white coats controlled refrigerator-sized computers housed in sealed rooms, far from ordinary users. Today, computers are inexpensive commodities, like television sets, and ordinary people control and interact with them. This new paradigm has led to a burgeoning demand for graphics-intensive and highly interactive interfaces. Developing User Interfaces is targeted at the programmer who will actually implement, rather than design, the user interface. Most user interface books focus on psychology and usability, not programming techniques. This book recognizes the need for programmers to collaborate with usability experts and psychologists, so topics such as the principles of visualization, human perception, and usability evaluation are touched upon. Yet the primary focus remains on those tools and techniques required for programming the complex user interface. * Focuses on advanced programming topics * event handling * interaction with geometric objects * widget tool kits * input syntax * Useful to programmers using any language-no particular windowing system or tool kit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo code * The basic concepts of traditional computer graphics such as drawing and three-dimensional modeling are covered for readers without a computer graphics background. |
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Multimodal User Interfaces $129 Multimodal User Interfaces |
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User Interfaces in C#: Windows Forms and Custom Controls $11.48 "User Interfaces in C#: Windows Forms and Custom Controls" goes beyond simply covering the Windows Forms namespaces by combining a careful treatment of the API with a detailed discussion of good user-interface design principles. The combination will show you how to create the next generation of software applications using the .NET Framework. After reading "User Interfaces in C#: Windows Forms and Custom Controls," you'll know how to design state-of-the-art application interfaces, as well as how to extend .NET controls, create data-binding strategies, program graphics, and much more. This book contains the following: An overview of how to design elegant user interfaces the average user can understand. A comprehensive examination of the user interface controls and classes in .NET. Best practices and design tips for coding user interfaces and integrating help Although this book isn't a reference, it does contain detailed discussions about every user interface element you'll use on a regular basis. But you won't just learn how to use .NET controlsyou'll learn how and why to extend them, with owner-drawn menus, irregularly shaped forms, and custom controls tailored for specific types of data. As a developer, you need to know more than how to add a control to a window. You also need to know how to create an entire use interface framework that's scalable, flexible, and reusable. |
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Multimedia Interaction and Intelligent User Interfaces $73.92 Multimedia Interaction and Intelligent User Interfaces |
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Display Interfaces $150 Display technology is evolving at an impressive rate with LCD and flat panel technologies gaining an increasing market share over traditional CRT display applications. Focusing on the development of new industry standards, this timely exposition of display systems and applications covers display timings, interfaces, specifications, measurement procedures and all forms of display control and identification. * Reviews interface and graphics subsystem standards, including FPDI (Flat Panel Display Interface), P&D (Plug and Display) and Intel's Digital Video Interface (DVI). * Compares and contrasts current and future developments of television and computer industry standards. * Describes the major new display system applications (HDTV, notebook computer, cellphone, cockpit instrumentation etc) and illustrates how user needs have dictated technological requirements (eg power, size and bistability). * Provides an accessible treatment of current and future display device development, including guidance on selecting devices gor particular applications. Designed to meet the needs of professionals using and implementing display technologies and as a reference for those developing new display systems, this text is a valuable resource for display technology developers and system integrators, video graphics interface engineers and professionals. The comprehensive coverage of this leading edge topic makes it also of interest to postgraduate students in Computer Science and Electrical Engineering. |
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Sketch-based Interfaces and Modeling $129 The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). This book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; and, explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI. |
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Tangible User Interfaces $135.98 Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real nondigital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. Tangible User Interfaces: Past, Present, and Future Directions surveys this rich and diverse field of research. It evaluates the existing body of knowledge with respect to designing, implementing, and evaluating TUIs, highlighting perspectives from human-computer interaction, design, engineering, psychology, and cognitive sciences. It concludes with a discussion on the strengths and limitations of TUIs and charts directions for future research. |
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Search User Interfaces $58.54 This book focuses on the human users of search engines and the tool they use to interact with them: the search user interface. The truly worldwide reach of the Web has brought with it a new realization among computer scientists and laypeople of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book summarizes these developments, presenting the state of the art of search interface design, both in academic research and in deployment in commercial systems. Many books describe the algorithms behind search engines and information retrieval systems, but the unique focus of this book is specifically on the user interface. It will be welcomed by industry professionals who design systems that use search interfaces as well as graduate students and academic researchers who investigate information systems. |
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Distributed User Interfaces (Hardcover) $100.41 The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including the distribution of the UI (User Interface) amongst different devices, and implies that the UI can be split and composed, moved, copied or cloned among devices running the same or different operating systems. These new ways of manipulating the UI are considered under the emerging topic of Distributed User Interfaces (DUIs).DUIs are concerned with the repartition of one of many elements from one or many user interfaces in order to support one or many users to carry out one or many tasks on one or many domains in one or many contexts of use - each context of use consisting of users, platforms, and environments.The 20 chapters in the book cover between them the state-of-the-art, the foundations, and original applications of DUIs. Case studies are also included, and the book culminates with a review of interesting and novel applications that implement DUIs in different scenarios. |
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Multiple User Interfaces $135 Multiple User Interfaces allow people using mobile phones, lap tops, desk tops, palm tops or PDAs to access and read information from their central server or the internet in a coherent and consistent way and to communicate effectively with other users who may be using different devices. MUIs provide multiple views of the information according to the device used and co-ordinate communication between the users. Multiple User Interfaces: Engineering and Applications Frameworks is the first work to describe user interface design for mobile and hand-held devices such as mobile phones. Given the proliferation of books on web site design in the late '90s, this promises to be the forerunner in a new wave of books dealing with the issues specific to small screens, limited memory and wireless transmission. It also deals with problems relating to multi-user functionality and sharing the same application over various platforms. :; Offers a comprehensive account of state-of-the-art research; Combines human and technical aspects including social interaction, workflow, HCI, & system architectures.; Provides practical toolkits, guidelines and experience reports; Includes contributions from leading experts at all the key institutions – Virginia Tech, Concordia University, Lancaster University, Ericsson & Intel . With such a unique and cutting-edge approach researchers and developers working on user interface design in companies manufacturing handsets and other portable devices, university HCI groups and companies providing web-based information services for delivery to hand-held devices will find this indispensable. |
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User Interfaces for All $53.48 "User Interfaces for All" is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting from the design phase of the development life cycle. The ongoing paradigm shift toward a knowledge-intensive information society is already bringing about radical changes in the way people work and interact with each other and with information. The requirement for Universal Design stems from the growing impact of the fusion of the emerging technologies, and from the different dimensions of diversity, which are intrinsic to the information society. This book unfolds the various aspects of this ongoing evolution from a variety of viewpoints. It's a collection of 30 chapters written by leading international authorities, affiliated with academic, research, and industrial organizations, and non-market institutions. The book provides a comprehensive overview of the state of the art in the field, and includes contributions from a variety of theoretical and applied disciplines and research themes. This book can also be used for teaching purposes in HCI courses at the undergraduate as well as graduate level. Students will be introduced to the human-, organizational-, and technology-oriented dimensions that call for a departure from traditional approaches to user interface development. Students will also get an overview of novel methods, techniques, tools, and frameworks for the design, implementation, and evaluation of user interfaces that are universally accessible and usable by the broadest possible end-user population. This comprehensive book is targeted to a broad readership, including HCI researchers, user interface designers, computer scientists, software engineers, ergonomists and usability engineers, Human Factors researchers and practitioners, organizational psychologists, system/product designers, sociologists, policy- and decision makers, scientists in government, industry and education, as well as assistive technology and rehabilitation experts. |
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3D User Interfaces $74.99 Bowman (computer science, Virginia Tech) addresses critical areas of 3D user interface (UI) design and provides practical information for developers, the latest research results, guidelines for UI designers, and application examples. Sections cover founda |
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Distributed User Interfaces: Designing Interfaces for the Distributed Ecosystem $101.25 The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including the distribution of the UI (User Interface) amongst different devices, and implies that the UI can be split and composed, moved, copied or cloned among devices running the same or different operating systems. These new ways of manipulating the UI are considered under the emerging topic of Distributed User Interfaces (DUIs).DUIs are concerned with the repartition of one of many elements from one or many user interfaces in order to support one or many users to carry out one or many tasks on one or many domains in one or many contexts of use each context of use consisting of users, platforms, and environments.The 20 chapters in the book cover between them the state-of-the-art, the foundations, and original applications of DUIs. Case studies are also included, and the book culminates with a review of interesting and novel applications that implement DUIs in different scenarios. |
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Sketch-based Interfaces and Modeling (Hardcover) $153.84 The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.This text is an essential resource for researchers, practitioners and graduate students |
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Natural User Interfaces in .net (Paperback) $60.15 Whether it`s tapping, flicking, pinching, or stretching, the vocabulary and gestures of user interfaces have changed a lot in the past year. Multitouch surfaces are now common across almost all platforms and device types. The new Windows Touch API, along with innovations from the Surface project, make it easier than ever to build rich, natural, multitouch interfaces for Windows applications. Natural User Interfaces in .NET is a hands-on guide to creating natural user interfaces (NUI) and great multi-touch experiences using the WPF and Silverlight multi-touch APIs. The book starts by introducing natural user interface (NUI) design concepts that everyone needs to know. It then quickly moves to the WPF Touch API and Surface Toolkit, guiding the reader through a multitouch NUI application from concept to completion. Along the way, readers will see where these concepts can be extended to Silverlight via its touch interface. |
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Coordinating User Interfaces for Consistency $3.48 In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users. * Begins with a new preface by the collection's distinguished editor. * Details a variety of methods for attaining interface consistency, including central control, user definitions, exemplary applications, shared code, and model analysis. * Presents a cost-benefits analysis of organizational efforts to promote and achieve consistency. * Examines and appraises the dimensions of consistency-consistency within an application, across a family of applications, and beyond. * Makes the case for some unexpected benefits of interface consistency while helping you avoid the risks it can sometimes entail. * Considers the consistency of interface elements other than screen design. * Includes case studies of major corporations that have instituted programs to ensure the consistency of their products. |
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Computer-Aided Design of User Interfaces IV $249 Gathers the research of experts, research teams and organisations involved in computer-aided design of user interactive applications supported by software, with attention for platform-independent user interfaces and context-sensitive or aware applications. This books attempts to emphasize the software tool support for designing user interfaces. |
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Search User Interfaces By Hearst, Marti A. $98.37 This book focuses on the human users of search engines and the tool they use to interact with them: the search user interface. The truly worldwide reach of the Web has brought with it a new realization among computer scientists and laypeople of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book summarizes these developments, presenting the state of the art of search interface design, both in academic research and in deployment in commercial systems. Many books describe the algorithms behind search engines and information retrieval systems, but the unique focus of this book is specifically on the user interface. It will be welcomed by industry professionals who design systems that use search interfaces as well as graduate students and academic researchers who investigate information systems Provided by publisher. Author: Hearst, Marti A. Publication Date: 2009/09/21 Number of Pages: 385 Binding Type: Hardcover Language: English Depth: 1.00 Width: 7.00 Height: 10.00 |
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Professional Java User Interfaces $55 This book covers the full development life cycle for professional GUI design in Java, from cost estimation and design to coding and testing.:; Focuses on building high quality industrial strength software in Java; Ready-to-use source code is given throughout the text based on industrial-strength projects undertaken by the author. |
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Intelligent User Interfaces $54.55 No Synopsis Available |
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Languages for Developing User Interfaces $90.63 No Synopsis Available |
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Natural User Interfaces in . Net $58.49 No Synopsis Available |
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Designing User Interfaces for Hypermedia $40.95 No Synopsis Available |
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Pen-and-Paper User Interfaces $96.53 No Synopsis Available |
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International User Interfaces $92.63 No Synopsis Available |
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Adaptive User Interfaces $180.38 No Synopsis Available |
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Multimodal User Interfaces (Hardcover) $153.84 Description not available. |
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Computer-Aided Design of User Interfaces VI $163.52 Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to s |
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Computer-aided Design of User Interfaces V $111.25 This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitat |
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Distributed User Interfaces : Designing Interfaces for the Distributed Ecosystem $96.53 No Synopsis Available |
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DirectX 9 User Interfaces: Design and Implementation [With CDROM] $5.48 Companion CD included with Paint Shop Pro 8 evaluation edition Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow. |
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Patterns in Model-Based Design of User-Interfaces $75.99 The development of user interfaces is influenced by various challenges in recent years. These are foremost caused by an increasing complexity of the underlying applications, the use of applications on different devices and by different types of users and by frequently changing application environments. Model-based user interface development approaches have been shown to be suitable to face these challenges. However, creating, transforming and linking the various included models are complex tasks. Employing patterns can reduce complexity by providing an advanced concept of reuse. In this book a general approach of applying patterns in model-based design of user-interfaces is suggested. The components of the approach and the underlying steps are explained in detail. An example case is used to illustrate the suggested methodology. Finally a set of concrete patterns that can be employed in this context is introduced. |
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Designing Interfaces $39.99 Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately. |
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User Interfaces and Applications for Seamless Mobility $77.95 No Synopsis Available |
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Designing Object-Oriented User Interfaces $47.29 No Synopsis Available |
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Designing User Interfaces for International Use $209.63 No Synopsis Available |
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Designing User Interfaces for Broadband Services $68.2 No Synopsis Available |
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Zoomable User Interfaces on Small Screens $108.23 No Synopsis Available |
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Programming Graphical User Interfaces with R $77.95 No Synopsis Available |
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Pen-and-paper User Interfaces (Hardcover) $112.42 Description not available. |
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Computer-aided Design of User Interfaces 5 $149 This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, development, deployment, evaluation and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems such as context-aware systems, multimodal applications, multi-platform systems, pervasive computing, ubiquitous computing and multi-device environments. |
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Designing for User Engagement: Aesthetics and Attractive User Interfaces $24.38 No Synopsis Available |
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65054393 - Adobe Fireworks Cs5 V.11.0 - Complete Product - 1 User - Graphics/Designing - Standard Retail - Pc - Universal English $323.3 adobe Fireworks Cs5 Software Enables You to Create Expressive, Highly Optimized Graphics For The Web or Virtually Any Device From Smartphones to Kiosks to Embedded Displays. Produce Websites, User Interfaces, And Rich Prototypes That Are Editable in Both Vector And Bitmap Modes. [CN7565] UPC: 883919182117 UNSPC: 43232102 8L x 7.1W x 1.75H 0.45 LB 0.08 Cubes |
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Context Aware Voice User Interfaces for Workflow Support $87.69 Audio is a significant factor in the design of the human computer interface in ubiquitous computing. The characteristics of the medium allow for a hands-free interaction without the need to switch the focus to a display (eyes-free). Moreover, determining the graphical capabilities of the wearable device to adapt the output to the device is not needed. But audio based interfaces are also challenging, since humans are visually oriented. The ubiquitous computing community recognized the advantages of the audio channel, but the restrictions inherent to the medium are mostly ignored. Authors of such systems who know about these challenges often look for a solution by using additional modalities, preferably visually oriented. This thesis analyses these challenges with respect to the humans cognitive capabilities and shows a possible solution using audio design patterns. |
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Selexels- Adapting User Interfaces to Mobile Input Devices $51.22 Selexels is a conceptual framework that guides a user interface (UI) designer to adapt a UI to input devices with low expressiveness: devices that have limited ability to convey intended meaning. By adjusting the interface, the user can enjoy a fluid and smooth interaction, without suffering from the technical weaknesses of the input device, such as low sampling rate or low resolution. We have evaluated this framework through some user studies using Fitts Law. As a proof of concept, we have implemented Selexel Toolkit. Selexel Toolkit can help UI programmers in two ways. The first way is when a programmer has already created a UI, working properly with the mouse and keyboard, but he wants to change the UI code, so that the same UI can be used with an input device, having low expressiveness, such as a mobile phone. In such a case, the Selexel Toolkit adapts the original UI to match the expressiveness of the input device. The second way is to give programmers a new Layout Manager, in addition to java standard Layout Managers, i.e., a new tool for laying out their UI in a different way with getting advantage of layout constraints that can also be useful in other application areas. |
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Designing Web Interfaces $37.99 Want to learn how to create great user experiences on today's Web? In this book, UI experts Bill Scott and Theresa Neil present more than 75 design patterns for building web interfaces that provide rich interaction. Distilled from the authors' years of ex |
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Multiple User Interfaces: Cross-Platform Applications and Context-Aware Interfaces $131.63 No Synopsis Available |
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Avocent AMX5111 User Station $1196.68 Avocent AMX5111 desktop user stations provide flexible configuration options for environments where real-time access is critical including data centers, test labs, and broadcast studios. Maintain access to your mission-critical servers and serial devices by connecting two AMX matrix switches to your desktop user station for switch redundancy with automatic failover. Alternately, you can access your local computer and an AMX matrix switch with the desktop user station for efficient real-time access to connected servers and serial devices. AMX 5111 user stations support PS/2 and USB keyboards and mice. The AMX5111 user station connects to your multi-platform KVM peripherals and sends the KVM signals over an industry-standard UTP cable to an AMX matrix switch. Manufacturer: Avocent Corporation Manufacturer Part Number: AMX5111-001 Manufacturer Website Address: www.avocent.com Brand Name: Avocent Product Series: AMX Product Model: AMX5111 Product Name: AMX5111 User Station Product Type: KVM Console Technical Information: Video Signals: UXGA Technical Information: Graphics Resolution: 1280 x 1024 Interfaces/Ports: Computer Ports: 4-pin Type A Female USB Physical Characteristics: Form Factor: 1U 19 Rack-mountable |
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Brave NUI World: Designing Natural User Interfaces for Touch and Gesture $33.94 Natural user interfaces (NUIs) have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in NUI technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real world examples in order to make informed decisions when designing for these particular interfaces. "Brave NUI World" is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface(R) tabletop product, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. *Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces *Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI *Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again |
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Practical Wpf Graphics Programming $66.8 The Windows Presentation Foundation (WPF) is a next generation graphics platform that is part of .NET 3.0 and .NET 3.5. It allows you to build advanced user interfaces that incorporate documents, media, 2D and 3D graphics, animations, and web-like characteristics. "Practical WPF Graphics Programming" provides all the tools you need to develop professional graphics applications using WPF and C#. This book will be useful for WPF and C# programmers of all skill levels. It provides a complete and comprehensive explanation of the WPF graphics capability, and pays special attention to the details of code implementation. The book shows you how to create a variety of graphics ranging from simple 2D shapes to complex 3D surfaces and interactive 3D models. It includes over 120 code examples, which cover broad array of topics on WPF graphics programming. You will learn how to create a full range of 2D and 3D graphics applications and how to implement custom 3D geometries and shapes that can be reused in your WPF projects. Please visit the author's website for more information about this book at www.authors.unicadpublish.com/ jack_xu. |
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Seeing Data: Designing User Interfaces for Database Systems Using .Net $3.98 Why do so many computer programs have such poorly designed user interfaces? The most likely reason is that most developers have no training in how to design good graphical user interfaces (GUIs.) Microsoft has included many helpful tools in the .NET Framework for interface design. Many books on .NET have a few pages or at most a chapter on these tools. But until now there has not been a book that shows how to use these tools in detail in the context of sound UI design principles. This book is intended for experienced programmers with a basic knowledge of application development and database systems, but no formal training in the basics of interface design. Acknowledged database design expert Rebecca Riordan calls upon her years of experience in the field to give developers just the right combination of theory and practical information to help them design interfaces that will be easy to use. She includes lots of sample code that readers can take and insert into their own programs, saving them time and money. All code in the book is written in Visual Basic .NET; C# versions are available on the book's companion web site. |
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Universal Usability: Designing Computer Interfaces for Diverse User Populations $80.2 Universal Usability is the concept of designing computer interfaces that are easy for all users to utilize. It is a concept which many decry as elusive, impossible, or impractical, but this book, which addresses usability issues for a number of diverse user groups, proves that there is no problem in interface design that cannot be solved, or at least improved upon. Individuals with cognitive, motor, and perceptual impairments, as well as older, younger, and economically disadvantaged users, face a variety of complex challenges when interacting with computers. However, with user involvement, good design practice, and thorough testing, computer interfaces can be successfully developed for any user population. This book, featuring key chapters by Human-Computer Interaction luminaries such as Jonathan Lazar, Ron Baecker, Allison Druin, Ben Shneiderman, Brad Myers and Jenny Preece, examines innovative and groundbreaking research and practice, and provides a practical overview of a number of successful projects which have addressed a need for these specific user populations. Chapters in this book address topics including age diversity, economic diversity, language diversity, visual impairment, and spinal cord injuries. Several of these trailblazing projects in the book are amongst the first to examine usability issues for users with Down Syndrome, users with Amnesia, users with Autism Spectrum Disorders, and users with Alzheimer's Disease, and coverage extends to projects where multiple categories of needs are addressed. These chapters represent real-world projects, being carried out on different continents. The authors of the chapters also represent diversity--interface researchers and software developers in university, industrial, and government settings. In the practical spirit of the book, chapter authors provide guidelines and suggestions for those attempting similar projects, as well as implications for different stakeholders such as policymakers, researchers, and designers. Ideal for students of HCI and User Interface Design, and essential reading for usability practitioners, this fascinating collection of real-world projects demonstrates that computer interfaces can truly be designed to meet the needs of any category of user. |
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65054295 - Adobe Fireworks Cs5 V.11.0 - Version Upgrade Package - 1 User - Graphics/Designing - Standard Retail - Intel-Based Mac - Universal English $148.8 adobe Fireworks Cs5 Software Enables You to Create Expressive, Highly Optimized Graphics For The Web or Virtually Any Device From Smartphones to Kiosks to Embedded Displays. Produce Websites, User Interfaces, And Rich Prototypes That Are Editable in Both Vector And Bitmap Modes. [CN7564] UPC: 883919182049 UNSPC: 43232102 7.9L x 7.3W x 1.8H 0.5 LB 0.08 Cubes |
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65054296 - Adobe Fireworks Cs5 V.11.0 - Version Upgrade Package - 1 User - Graphics/Designing - Standard Retail - Pc - Universal English $148.8 adobe Fireworks Cs5 Software Enables You to Create Expressive, Highly Optimized Graphics For The Web or Virtually Any Device From Smartphones to Kiosks to Embedded Displays. Produce Websites, User Interfaces, And Rich Prototypes That Are Editable in Both Vector And Bitmap Modes. [CN7566] UPC: 883919182056 UNSPC: 43232102 7.9L x 7.2W x 1.8H 0.4 LB 0.08 Cubes |
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65054392 - Adobe Fireworks Cs5 V.11.0 - Complete Product - 1 User - Graphics/Designing - Standard Retail - Intel-Based Mac - Universal English $323.3 adobe Fireworks Cs5 Software Enables You to Create Expressive, Highly Optimized Graphics For The Web or Virtually Any Device From Smart Phones to Kiosks to Embedded Displays. Produce Websites, User Interfaces, And Rich Prototypes That Are Edit Able in Both Vector And Bitmap Modes. [CN7563] UPC: 883919182100 UNSPC: 43232102 8L x 7.1W x 1.75H 0.5 LB 0.08 Cubes |
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Multimedia Interaction and Intelligent User Interfaces: Principles, Methods and Applications $99.19 With the development of silicon technologies, consumer electronics (CE) devices (such as personal computers, HDTV, mobile phones, digital cameras and game consoles) have become ubiquitous in daily life. These devices can provide multimedia sources for entertainment, communication, and so on. To interact with this equipment, consumers currently rely on devices such as remote controls, keyboards or control panels, which are often inconvenient, ambiguous and non-interactive. The question of how to design user interfaces for CE products that enable natural, intuitive and fun interaction is one of the main challenges the CE industry is facing. Many companies and institutes are working on advanced user interfaces. User interface technologies has been studied in various disciplines for decades. Considering that modern CE products are usually supplied with both microphones and cameras, the challenge to employ both audio and visual information in interactive multimedia has recently received much attention in both academia and industry. Yet interactive multimedia is still an under-explored field. Many challenges exist when moving to multimodal interaction, for example: how to annotate and search huge amounts of data acquired by using multiple sensors, especially in the unconstrained end-user environments; how to effectively extract and select representative multimedia features for human behavior recognition; and how to select the fusion strategy of multimodal data for a given application. To address these challenges, existing approaches must be adapted or new solutions suitable for multimedia interaction must be found. This book brings together high-quality and up-to-date research advances in the areas of multimedia interaction, user interfaces, and applications of consumer electronics. |
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Meet the Kinect: An Introduction to Programming Natural User Interfaces $22.61 Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. -->--> Microsoft's Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. -->-->Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You'll learn about the Kinect hardware and what it can do. You'll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you'll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.-->--> Along the way, you'll learn principles and terminology. Volumetric computing didn't begin with the Kinect. The field is decades oldif you've ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. -->What you'll learn-->Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX Download and run the growing body of software freely available via the Internet Write scripts in the popular Processing language Take advantage of Microsoft's Kinect SDK for Windows Choose a software development environment that suits your needs Grasp principles and terminology underlying the Kinect technology -->Who this book is for--> Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device. -->Table of Contents-->Getting Started Behind the Technology Applications in the Wild Scripting the Kinect Many Ways to Kinect Application Development with PrimeSense' |
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Multimedia and Virtual Reality: Designing Multisensory User Interfaces $82.88 No Synopsis Available |
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Interaktive Systeme: Grundlagen, Graphical User Interfaces, Informationsvisualisierung $38.95 No Synopsis Available |
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Selexels: Adapting User Interfaces to Mobile Input Devices $62.4 No Synopsis Available |
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Directx 9 User Interfaces: Design and Implementation $43.83 No Synopsis Available |
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Fundamentals of X Programming : Graphical User Interfaces and Beyond $131.63 No Synopsis Available |
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Introduction to Graphical User Interfaces with Java Swing $77.51 No Synopsis Available |
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Virtual Reality and Highly Interactive 3-D User Interfaces $63.33 No Synopsis Available |
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Model-driven Development of Advanced User Interfaces $125.78 No Synopsis Available |
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User Interfaces for All: Concepts, Methods, and Tools $204.7 No Synopsis Available |
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Multimodal User Interfaces: From Signals to Interaction $125.78 No Synopsis Available |
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Mastering Perl/Tk : Graphical User Interfaces in Perl $48.74 No Synopsis Available |









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