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Posted on Saturday, May 1, 2010 in Uncategorized

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c graphics

Tradeshow Graphics, the Fabric of Your Exhibit

Graphics are one of the most important elements of any tradeshow exhibit. They set the tone of your exhibit, and determine how your company will be perceived. You want to select graphics that will not only reinforce your company's brand image, but effectively communicate to your audience what your company or product can do for them as well.

One of the best ways to captivate your audience's attention is to use appealing graphics. You can use graphics to create interest and depth within your exhibit, which makes it more visually stimulating. To really amplify your message your tradeshow graphics should have excellent color, clarity, and detail. These three crucial elements are easily achieved when high-end quality graphics are used.

Innovations in tradeshow graphics continue to provide better mediums for displaying quality graphics. Fabric has been introduced as a great alternative to traditional exhibit graphics. For instance, today the older styles of inkjet-laminated panels are being replaced with more durable fabric graphics. Many exhibitors are making the switch to fabric graphics because they offer a number of benefits to the user, and they eliminate the possibility of glare or scratched finishes. A softer more elegant look can be achieved with fabric graphics, which makes them more appealing for interior displays.

Although the practice of using fabric graphics is still relatively new, there are a couple of ways to have your images printed. Images can be created through a dye sublimation process or a direct printing process.

With a dye sublimation process, the ink is permanently bonded to polyester fibers with a heat transfer. Photographic images look more realistic with this form of printing because the colors are not laid down as individual dots as they are with inkjet printers. However, there is a downside to this process since it can only be used on polyester fabrics.

Direct printing should be used if sharper brilliant images are desired because dye sublimation creates softer muted images. Direct printing use a steam process to embed the ink into the fabric, and can be used on fabrics like silk and cotton. Because this process prints the image directly onto the substrate it is highly recommended for durability.

There are many benefits to using fabric graphics since they eliminate many of the traditional trade show graphics problems. They are a durable, lightweight, versatile, and affordable medium for displaying quality color graphics.

Fabric graphics are so durable that they can be stored easily and reused again and again. They can even be machine washed or dry cleaned depending on the fabric and printing process. These graphics are a great display investment because many are wrinkle, stain, and fade resistant. The usual concerns that are associated with vinyl graphics are no longer an issue when fabric is chosen. Wrinkles can easily be removed from fabrics with an iron, and there is no need to worry about the substrate cracking as vinyl does with repeated use. Choosing a heavy weight fabric will increase the lifespan of your graphics because a thicker fabric can be displayed more often without showing wear as easily.

Since fabric graphics are so lightweight, they make transportation, drayage, and storage simple. These graphics can also be folded and packed into compact cases and stored in smaller spaces than those usually required by other types of graphic panels. Because they are lighter and take up much less space than other types of traditional tradeshow graphics fabric graphics are extremely portable. This makes them great for exhibiting anywhere.

Fabric graphics offer more versatility than laminated panels ever could. They allow you to capture different moods and looks by varying textures and opacities. Some fabrics have translucent properties, which provide the opportunity for backlighting as an extra element in design. There are also endless shape and size possibilities. They are more suitable for interior displays, whereas vinyl is better for exterior promotions. Vinyl can sometimes appear to look cheap when indoors, but fabric creates a more elegant appearance.

Since fabric graphics can be packed compactly, they can save you money on storage fees as well as transportation and drayage charges. This helps to make large-scale graphics more affordable for exhibitors with smaller budgets. The use of fabric graphics can also save your budget by extending the life of your tradeshow exhibit. Instead of buying a new exhibit, you can simply use fabric graphics to dress up or change the look of your current exhibit.

There is also an added element of safety to be aware of when you choose fabric graphics for your exhibit. The National Fire Protection Association (NFPA) has certain regulation codes for the use of fabric structures at tradeshows and conventions so you want to be sure that your graphics comply with these regulations. Be sure that all fabric graphics that you use are made from flame retardant materials.

Fabric graphics have begun to make a place for themselves at exhibitions with the introduction of tension fabric displays. Fabric is a great medium to use for any type of tradeshow exhibit. Hanging signs made with fabric provide a lightweight piece that can help to extend the height of a display. Many popups are now made with multiple or single fabric panels which make set up and storage a snap because the graphics do not have to be removed and reattached for each use. Fabric graphics can also add movement and elegance to banners, and can even create unique structures with dramatic flair. Design possibilities for tradeshow exhibits are endless when fabric graphics are incorporated.

Although fabric graphics may initially be more expensive than other traditional tradeshow graphics, they are a great investment for exhibitors to make. The durability of these graphics alone makes them worth buying since they offer more repeat use. However, the limitless design possibilities of fabric graphics continues to increase their popularity because exhibitors are constantly trying to keep there image fresh and up to date. Consider using fabric graphics for your next tradeshow exhibit if you want a durable, lightweight, versatile, and affordable medium that you can count on to effectively portray your company's image.

About the Author

Elizabeth Catalanotto is a tradeshow expert with
Nimlok
Louisiana

,
Pixus
, and
Affordable Trade Shows
.

how can i add graphics in c programming?

thanks for your answers...i really need it.

If this is just to make your homework stand out, I would tend to recommend against it. I personally think both of the answers above are good, though obviously someone doesn't.

C/C++ don't come with a standard graphics library because they were designed for computers with limited graphics capability and as graphics became accessible immediately was adapted to a variety of hardwares which were not graphics compatible with each other.

The common use of conio.h, which is a low-level text screen and keyboard library, is made possible by the preponderance of intel-derived chips and legal or pirated Windows Operating Systems on users computers. It is not a good thing. Surfing the Web, writing emails, and doing power point presentations are by no means the only things companies like Masushita or Boeing do. And Wintel as it used to be called is not by any means an ideal platform for every purpose.

Certainly GUIs have graphics capability by default, and there are libraries to make the use of them easier -- gtk+ is a library which got its start on X-Windows, which was originally a UNIX GUI though intended to be cross-platform and the most common desktop on Linux. Open Source is a hot-button issue right now in many circles, though people who follow it closely (I'm a Linux user) understand that most of the development is either UNIX-centered or cross-platform, and that the license is one thing that makes interoperability and communication possible when systems have to rely on such different hardware.

The bottom line is this: not only are college courses in graphics programming common, but most of the tutorials for graphics programming use material developed in these courses. You are asking for a simple answer to a tough subject. If this is to make your classwork look nicer, and your classwork will be seen by your instructor on Wintel machines, use conio.h. It requires the command line, which some people don't use anymore, but that's a minor issue. If you seriously want to get into graphics programming, I strongly recommend taking a course. Not only will this give you someone to interact with when you have questions, but by looking at the details of what is being offered, it will give you a better idea of how you are going to sell these skills.

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Foundations of 3D Graphics Programming: Using Jogl and Java3d


$83.94


"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given. This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C]+ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. Topics and Features: a Presents 2 new chapters covering vertex shading, pixel shading and parallel processing, and Cg programming NEW] a Introduces a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming a Contains additional new material, such as a look at advanced effects in Cg programming NEW] a Covers JOGL, a new vehicle of 3D graphics programming in Java, with extensive and complete examples a Incorporates numerous practical examples and exercises a Provides a new appendix for Basic Mathematics for 3D Graphics NEW] a Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, with detailed example programs a Provides readers with comprehensive samples in JOGL and Java3D a Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment Written by a leader in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C]+ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming, and as such is highly suitable for classroom use. Key Topics a Geometric Transformation a Lighting and Shading a Blending and Texture Mapping

Visual Computing: Geometry, Graphics, and Vision


Visual Computing: Geometry, Graphics, and Vision


$49.15


From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C]+ code for common tasks that will be of interest to a broad audience of practitioners.

Networked Graphics: Building Networked Games and Virtual Environments


Networked Graphics: Building Networked Games and Virtual Environments


$73.94


The days when Computer Graphics applications were represented by re-mastered Disney cartoons and Ms. PacMan are over. Fighter pilots and surgeons train to kill and save lives with computer graphics simulation environments. Massively multiplayer online games (MMOGs) allow hundreds or thousands of players to simultaneously interact in breathtakingly detailed 3D worlds they are connected to via the Internet. This means that it's no longer enough for developers and programmers working on these apps to create incredible computer graphics. Now these graphics must also have sophisticated networking capabilities. This comprehensive tutorial teaches programmers everything they need to know in order to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text goes beyond simply ensuring that readers will achieve the best performance in a given design, to offer a broader view into what types of architectures are possible, uncovering the real differences between open and closed platforms. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous examples and case studies with working code in C++ and Python are featured throughout the text, covering groundbreaking academic research and military simulation systems such as SimNet, RING and DIVE, as well as industry-leading game designs including Quake, modern MMOGs, Burnout and Secondlife. *Everything designers need to know when developing networked graphics and games is covered in one volume- no need to consult multiple sources *The many examples throughout the text feature real simulation code in C++ and Python that developers can use in their own design experiments *Over a dozen detailed case studies describe real-world systems to show designers how important skills and concepts can be practically implemented

Advanced Graphics Programming Using OpenGL (Hardcover)


Advanced Graphics Programming Using OpenGL (Hardcover)


$88


Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don`t require esoteric hardware or custom graphics libraries-that are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.7Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. 7Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. 7Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including: coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others. 7Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl

Practical C# Charts and Graphics : Advanced Chart and Graphics Programming for Real-World . NET Applications


Practical C# Charts and Graphics : Advanced Chart and Graphics Programming for Real-World . NET Applications


$58.49


No Synopsis Available

Appstudio Graphics Editor: For Users of Microsoft Visual C++ Development System for Windows


Appstudio Graphics Editor: For Users of Microsoft Visual C++ Development System for Windows


$15.55


No Synopsis Available

Design Graphics


Design Graphics


$47.64


Design Graphics

Engineering Graphics


Engineering Graphics


$130.52


Engineering Graphics

Geo-Graphics


Geo-Graphics


$41.07


Geo-Graphics

Graphics 1900


Graphics 1900


$18.65


Graphics 1900

Psychedelic Graphics


Psychedelic Graphics


$34.35


Psychedelic Graphics

Green Graphics


Green Graphics


$24.64


Green Graphics

Illustrating C


Illustrating C


$68.05


Using his unique formula--original and readable prose combined with graphics and calligraphy--Donald Alcock revolutionizes the teaching of the C programming language. A special feature of the layout of the book is the double-page spread: each one covers a particular topic making the book useful as a reference manual. This revised edition has benefited from many corrections and updates, and has now been printed in a wide-page format for ease of use. This book is an excellent introduction to standard (ANSI) C, and will provide a reference manual for beginning programmers, computer enthusiasts, and students.

Mobile 3D Graphics: With OpenGL ES and M3G


Mobile 3D Graphics: With OpenGL ES and M3G


$69.94


Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile "This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject." - Tomas Akenine-Moller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. *Written by key industry experts who helped develop the standards of the field *Hands-on code examples are presented throughout the book, and are also offered on the companion website *Provides examples in the two most popular programing int

C


C


$9.49


C

In C


In C


$9.49


In C

C'


C'


$24.09


C'

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL


Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL


$117.32


This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL(R), 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

Professional C#


Professional C#


$32.99


What is this book about? C# is designed to work with .NET to provide a new framework for programming on the Windows platform. This comprehensive reference prepares you to program in C#, while at the same time providing the necessary background in how the .NET architecture works. In this all-new third edition, you’ll be introduced to the fundamentals of C# and find updated coverage of application deployment and globalization. You’ll gain a working knowledge of the language and be able to apply it in the .NET environment, build Windows forms, access databases with ADO.NET, write components for ASP.NET, take advantage of .NET support for working with COM and COM+, and much more. Professional C#, 3rd Edition , is the complete C# resource for developers, packed with code and examples that have been updated for the latest release — the .NET Framework 1.1 and Visual Studio .NET 2003. What does this book cover? Here is just a few of the things you'll discover in this book: How to program in the object-oriented C# language Methods for manipulating XML using C# Integration with COM, COM+, and Active Directory How to write Windows applications and Windows services Distributed applications with .NET Remoting An understanding of .NET Assemblies How to generate graphics with C# Ways to control .NET security, and much more Who is this book for? This book is for experienced developers who are already familiar with C++, Visual Basic, or J++. No prior knowledge of C# is required.

Visual Computing: Geometry, Graphics, and Vision, 1st Edition


Visual Computing: Geometry, Graphics, and Vision, 1st Edition


$59.95


From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.

C# for Programmers


C# for Programmers


$47.99


The practicing programmer's DEITEL® guide to C# and the powerful Microsoft .NET Framework   Written for programmers with a background in C++, Java, or other high-level languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft's C# language and the new .NET 2.0 in depth. The book is updated for Visual Studio® 2005 and C# 2.0, and presents C# concepts in the context of fully tested programs, complete with syntax shading, detailed line-by-line code descriptions, and program outputs. The book features 200+ C# applications with 16,000+ lines of proven C# code, as well as 300+ programming tips that will help you build robust applications.   Start with a concise introduction to C# fundamentals using an early classes and objects approach, then rapidly move on to more advanced topics, including multithreading, XML, ADO.NET 2.0, ASP.NET 2.0, Web services, network programming, and .NET remoting. Along the way you will enjoy the Deitels' classic treatment of object-oriented programming and a new, OOD/UML™ ATM case study, including a complete C# implementation. When you are finished, you will have everything you need to build next-generation Windows applications, Web applications, and Web services.   Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized programming languages content-creation and corporate-training organization. Together with their colleagues at Deitel & Associates, Inc., they have written many international best-selling programming languages textbooks that millions of people worldwide have used to master C, C++, Java™, C#, XML, Visual Basic®, Perl, Python, and Internet and Web programming.   The DEITEL® Developer Series is designed for practicing programmers. The series presents focused treatments of emerging technologies, including .NET, J2EE, Web services, and more.   Practical, Example-Rich Coverage Of: C# 2.0, .NET 2.0, FCL ASP.NET 2.0, Web Forms and Controls Database, SQL, and ADO.NET 2.0 Networking and .NET Remoting XML, Web Services Generics, Collections GUI/Windows® Forms OOP: Classes, Inheritance, and Polymorphism OOD/UML™ ATM Case Study Graphics and Multimedia Multithreading Exception Handling And more... VISIT WWW.DEITEL.COM Download code examples To receive updates on this book, subscribe to the free DEITEL® BUZZ ONLINE e-mail newsletter at www.deitel.com/newsletter/subscribe.html Read archived Issues of the DEITEL® BUZZ ONLINE Get corporate training information

3D Math Primer for Graphics and Game Development


3D Math Primer for Graphics and Game Development


$41.63


3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices.

OpenCL in Action: How to Accelerate Graphics and Computation


OpenCL in Action: How to Accelerate Graphics and Computation


$57.31


Summary "OpenCL in Action" is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions.About the Technology Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration.About this Book "OpenCL in Action" blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code. A background in C or C++ is helpful, but no prior exposure to OpenCL is needed.What's InsideLearn OpenCL step by stepTons of annotated codeTested algorithms for maximum performance "*""*""*""*""*""*""*""*""*"**Table of ContentsPART 1 FOUNDATIONS OF OPENCL PROGRAMMINGIntroducing OpenCLHost programming: fundamental data structuresHost programming: data transfer and partitioningKernel programming: data types and device memoryKernel programming: operators and functions Image processingEvents, profiling, and synchronizationDevelopment with C++ Development with Java and PythonGeneral coding principlesPART 2 CODING PRACTICAL ALGORITHMS IN OPENCLReduction and sortingMatrices and QR decompositionSparse matricesSignal processing and the fast Fourier transformPART 3 ACCELERATING OPENGL WITH OPENCLCombining OpenCL and OpenGLTextures and renderbuffers

Practical WPF Charts and Graphics: Advanced Chart and Graphics Programming with the Windows Presentation Foundation


Practical WPF Charts and Graphics: Advanced Chart and Graphics Programming with the Windows Presentation Foundation


$46.78


Creating 2D and 3D charts is one of the most common uses of computer graphics. Such charts can have wide applications in representing mathematical, physical, and economic functions in your daily life. Whether you are an engineer, a quantitative analyst, a teacher, or a student, you will end up dealing with charting applications to some degree. Windows Presentation Foundation (WPF) is a next-generation graphics platform that enables you to build advanced user interfaces incorporating documents, media, 2D and 3D graphics, and animations. It is an ideal development tool that allows you to not only generate data, but also easily represent data graphically. Practical WPF Charts and Graphics provides all the tools you will need to develop professional chart and graphics applications in WPF and C#. This book will be useful for WPF and C# programmers of all skill levels, providing a complete and comprehensive explanation of WPFA a a s graphics capability and the creation of various charts, and paying special attention to the details of code implementation. What you'll learn Understand the types of charts that can be developed in WPF and how WPF can be used to maximum effect in their development Develop a wide range of charts that consist of not only simple 2D and 3D graphs, but also the multimedia elements, embedded documents, and animations now commonly found in cutting-edge applications Adapt the wide selection of fully working demonstration charts that are provided with the book and integrate them into your own web site for instant results Who is this book for? Practical Charts and Graphics is more than just a book-it's a powerful 2D and 3D charts and graphics package. You will find that many of the examples in the book can be immediately used in your real-world applications, and that many others will inspire you to create advanced graphical and sophisticated chart capabilities of your own. This book is targeted at professional developers and those who are studying to become professionals. Its coverage is equally valuable to both groups, providing a strong reference for one audience and an excellent introduction to the other. About the Apress Practical Series The Practical series from Apress is your best choice for getting the job done, period. From professional to expert, this series lets you apply project-motivated templates (or frameworks) step by step in a very direct, practical, and efficient manner toward current real-world projects that may be sitting on your desk. So whatever your career goal, Apress can be your trusted guide to take you where you want to go on your IT career empowerment path.

Mathematics for 3D Game Programming and Computer Graphics


Mathematics for 3D Game Programming and Computer Graphics


$69.99


This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development.

Paris, Graphics


Paris, Graphics


$39.99


Paris, Graphics - Giclee Print

Skier, Graphics


Skier, Graphics


$39.99


Skier, Graphics - Giclee Print

Kustom Graphics II By Chantry, Art (INT)/ ElDroubie, Yahya (COM)/ Parliament, Ian C.


Kustom Graphics II By Chantry, Art (INT)/ ElDroubie, Yahya (COM)/ Parliament, Ian C.


$47.48


Author: Chantry, Art (INT)/ ElDroubie, Yahya (COM)/ Parliament, Ian C. Subtitle: Hot Rods, Burlesque and Rock n Roll Publication Date: 2010/07/14 Number of Pages: 253 Binding Type: Hardcover Language: English Depth: 1.00 Width: 8.75 Height: 10.50

XFX GeForce GT 520 - Graphics Card - GF GT 520 - 1 GB. Each


XFX GeForce GT 520 - Graphics Card - GF GT 520 - 1 GB. Each


$50.99


Manufacturer: XFX. Each. This is the perfect GPU for accelerating photos and video, playing games, and enjoying the GPU-accelerated web. Device Type: Graphics card Bus Type: PCI Express 2.0 x16 Graphics Engine: NVIDIA GeForce GT 520 Memory: 1 GB - DDR3 C

Asustek ENGT440 DC SL/DI/1GD3 - Graphics Card - GF GT 440 - 1 GB. Each


Asustek ENGT440 DC SL/DI/1GD3 - Graphics Card - GF GT 440 - 1 GB. Each


$85.99


Manufacturer: Asustek Computer. Each. Effective and quiet DirectCU silent 0dB thermal design. Pump up graphics performance with super alloy power that delivers 15% performance boost, 2.5 longer lifespan, 35°C cooler operation Device Type: Graphics card B

XFX GeForce GT 520 - Graphics Card - GF GT 520 - 2 GB. Each


XFX GeForce GT 520 - Graphics Card - GF GT 520 - 2 GB. Each


$65.49


Manufacturer: XFX. Each. This is the perfect GPU for accelerating photos and video, playing games, and enjoying the GPU-accelerated web. Device Type: Graphics card Bus Type: PCI Express 2.0 x16 Graphics Engine: NVIDIA GeForce GT 520 Memory: 2 GB - DDR3 C

Managed DirectX 9 Kick Start: Graphics and Game Programming


Managed DirectX 9 Kick Start: Graphics and Game Programming


$3.48


Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

HP 442228-001 FX4600 Graphics Video Card (Refurbished)


HP 442228-001 FX4600 Graphics Video Card (Refurbished)


$454.27


nVidia unified architecture delivers optimized performance more efficientlyHP video card features 768MB frame buffer with 57.6GB/second max. memory bandwidthComputer hardware enables interactive visualization of large 64-bit datasetsnVidia CUDATM technology provides a simplified computing platform for data-intensive applicationsUses standard C-language interface to solve complex computational problemsThe reference standard for Shader Model 4.0 Quadro FX 4600 enables next generation ultra-realistic real-time visualization applications with unprecedented image qualityPlug-in card's twin dual-link DVI connectors offer industry-leading image quality up to 3840- x 2400-pixel resolutionSpecifications:Frame buffer memory: 768MB GDDR3Memory interface: 384-bitMemory bandwidth: 57.6GB per secondMaximum power consumption: 134 wattsGraphics bus: PCI Express x16Display connectors: DVI-I and DVI-I stereoOne auxiliary power connectorTwo slotsDimensions: 0.9 inches high x 4.8 inches wide x 9.0 inches deepWeight: 4.2 poundsThis high-quality item has been factory refurbished. Please click on the icon above for more information on quality factory-reconditioned merchandise.

Paintings and Graphics


Paintings and Graphics


$44.99


Ben Shahn Paintings and Graphics - Art Print

Matrox Graphics  Millennium G450 Graphics Card G45X2DUALBF


Matrox Graphics Millennium G450 Graphics Card G45X2DUALBF


$577.47


Matrox Graphics Millennium G450 Graphics Card G45X2DUALBF

Simulational Sensation With C++ (Hardcover)


Simulational Sensation With C++ (Hardcover)


$57.36


Simulational Sensation with C++ mainly emphasises on two goals. First, teaching how to display the inner happenings of a process or a program logic, called `simulation`. Secondly, how to program using OOPs i.e. the proper way of programming in Object Oriented Languages, especially C++. This book contains a variety of standard programming problems from various fields of computer science like data structures, operating systems, graphics, numerical methods etc and demonstrates these problems in a step by step sequence. It starts by defining every problem, discussing the core logic to solve the problem, a formal algorithm, source code of the problem and finally, the screen outputs.

C-C-C-Cat


C-C-C-Cat


$6.11


C-C-C-Cat

Professional C# 2005


Professional C# 2005


$32.99


Professional C# 2005  prepares you to program in C#, and it provides the necessary background information on how the .NET architecture works. It provides examples of applications that use a variety of related technologies, including database access, dynamic web pages, advanced graphics, and directory access. The only requirement is that you are familiar with at least one other high-level language used on Windows—either C++, VB, or J++. It starts with a tutorial on C# and the .NET framework. This introduction assumes no prior knowledge of .NET, but it does move rapidly, on the assumption that the reader is an experienced programmer. Once this background knowledge is established, the book starts to sweep through the vast .NET class library, showing how you can use C# to solve various tasks.  This comprehensive coverage is one of the key selling points of previous versions of the book, and is maintained and enhanced with this new edition by adding new chapters on Generics, ObjectSpaces, Yukon, and Indigo. Some reference material is included either as appendices or is available to download from the Wrox website. After the introduction and initial chapter, the book is divided into a number of sections that cover both the C# language and its application in a variety of areas. Coverage includes: Writing Windows applications and Windows services Writing web pages and web services with ASP.NET Manipulating XML using C# 2005 Understanding .NET Assemblies Using ADO.NET to access databases Integration with COM, COM+, and Active Directory Distributed applications with .NET Remoting Generating graphics using C# 2005 Accessing files and the Registry, and controlling .NET security

C++ for Game Programmers


C++ for Game Programmers


$36.9


C++ for Game Programmers, Second Edition is a completely updated and expanded edition of this best-selling reference. Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. The book covers essential areas of C++ that are critical to developing peak performing games with solid memory management. It explains how to use the STL, particularly as it relates to specific consoles, and this new edition includes three completely new chapters on scripting languages, advanced serialization, and advanced memory management. The techniques presented apply to all aspects of game programming including graphics, physics, AI. This is an essential resource that every game developer should have! C++ for Game Programmers, Second Edition is a completely updated and expanded edition of this best-selling reference. Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. The book covers essential areas of C++ that are critical to developing peak performing games with solid memory management. It explains how to use the STL, particularly as it relates to specific consoles, and this new edition includes three completely new chapters on scripting languages, advanced serialization, and advanced memory management. The techniques presented apply to all aspects of game programming including graphics, physics, AI. This is an essential resource that every game developer should have!

C++ Without Fear


C++ Without Fear


$23.99


This is the eBook version of the printed book. If you’ve always wanted to learn how to program a computer, or to learn the widely used C++ programming language in particular, C++ Without Fear, Second Edition, offers an ideal way to get you started.   Written with the same approach that earned the first edition rave reviews, the author first emphasizes short, simple examples that are easy to enter; then, within a couple of chapters, he has you creating useful utilities, playing games, and using the computer to solve interesting puzzles. His approach is a welcome departure from many programming texts, which quickly get bogged down in complex and sometimes meaningless examples. You’ll find here, patiently explained and clearly illustrated, everything you need to learn programming quickly, and to have fun doing it!   Yes, programming can be a complex task, and C++ is a language often used by professionals. In fact, many of the coolest games, graphics, and Internet applications are created with C++, and it’s even been used on the Mars rovers. But the language, like the monster pictured on the cover, need not be all that fearsome. Broken down to its essentials, and enhanced by simple examples, practical exercises, and the whys and tricks behind each language feature, you’ll be amazed at the rapid progress you can make.   With C++ Without Fear, Second Edition, you will Learn the basics of C++ programming Get started writing your own programs See how and why each piece of a program does what it does Create useful and reusable program code Understand object-oriented programming–for once explained in simple, down-to-earth terms NEW AND IMPROVED While compatible with nearly every version of the C++ language, this second edition has been updated to cover important features of the newest and greatest C++ standard (C++0x). In addition, it now includes Even more figures, examples, and exercises Even more puzzles and games An expanded 75-page language reference Instructions for downloading free C++ software Whether you wish to learn C++ programming for pleasure, or you

C++ for Beginners. Masters


C++ for Beginners. Masters


$25


About the Book: The purpose of this book is to provide an introductory text for understanding the C++ language and to empower the reader to write C++ programs. The book also introduces reader to the paradigm of object oriented programming. The main strength and USP of this book is that it is written by a student for students but will be equally useful for intermediate level programmers, and software development professionals. The author is in the best position to identify and address issues and areas where a student needs maximum help in understanding the C++ concepts and developing programming skills. The book also covers text for a business-oriented C++ programming course. The examples and the several chapters at the end are devoted to data structures, database concepts including SQL, methodology to interface C++ programs with any database using Open Database Connectivity (ODBC), basic windows graphics programming, overview of XML and Standard Template Library (STL). This book contains two CDs: Microsoft Visual C++ 2005 Express Edition `CD Accompanying Book`, Containing write-up on Borland C++ 5.5, MS Visual C++ 2005, Data Structure Tutorial, source code from book and additional resources on the web. Contents: Part I Introduction to C++ Fundamentals of C++ Control Structures Functions Arrays Structures Pointers Part II Object Oriented Programming (OOP) Inheritance Part III Data Structures & Files Data Structures Linked Lists Streams and Files Part IV Database & C++ Database Concepts Structured Query Language Open Database Connectivity.

C# for Java Developers


C# for Java Developers


$3.98


Although Java and C# share many similarities, there are fundamental differences between them. What's more, C#-the language designed from the ground up for programming the Microsoft .NET Framework-offers a wealth of new features that enable programmers to tap the full power of.NET. This is the ideal guide to help any Java developer master .NET programming with C#. The authors-two Java and C# experts-reveal the similarities and differences between the two platforms these languages support. Then they show you how to leverage your Java experience to get up to speed in C# development with a minimum of difficulty. It's the definitive programming resource as you tackle the .NET class libraries and learn to write applications for .NET with C#. Topics covered include: OVERVIEW . Introduction to Microsoft .NET . Comparing Java and .NET technologies THE C# LANGUAGE . Creating assemblies . Language syntax and features . Data types . Advanced language features PROGRAMMING .NET WITH C# . Strings and regular expressions . Numbers and dates . Collections . Streams, files, and I/O . XML processing ADVANCED TOPICS . Reflection . Threading and synchronization . Networking . Remoting . Database connectivity . Security and cryptography . Graphics and UI . Introduction to XML Web services PRAISE FOR THIS BOOK FROM THE MICROSOFT VISUAL C# TM .NET TEAM: The two tech veterans who wrote this book can help you master C# quickly. They do an admirable job of describing the basics of the .NET initiative: its goals, structure, and capabilities. Then they help you leap the biggest hurdle of all-understanding the structure and purpose of the .NET class libraries. Their book presents the underlying concepts, explainsthe challenges you'll face, and guides you past the pitfalls with ease. -Prashant Sridharan, Product Manager, Microsoft Visual C# .NET team

Beginning Microsoft Visual C# 2008


Beginning Microsoft Visual C# 2008


$19.99


The book is aimed at novice programmers who wish to learn programming with C# and the .NET framework. The book starts with absolute programming basics. It then moves into Web and Windows programming, data access (databases and XML), and more advanced technologies such as graphics programming with GDI+ and basic networking.

Scale 22 lb: C


Scale 22 lb: C


$27.22


Kitchen food scale with generous 22 lb. capacity features a large, removable stainless steel tray with raised edges to prevent spilling. Plastic body with an angled dial to facilitate easy viewing; clearly marked numbers and graphics.

C# 2010 for Programmers


C# 2010 for Programmers


$47.99


The professional programmer’s Deitel® guide to C# 2010 and the powerful Microsoft® .NET 4 Framework Written for programmers with a background in C++, Java or other high-level, object-oriented languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft’s C# 2010 language and .NET 4 in depth. The book is updated for Visual Studio® 2010 and C# 4, and presents C# concepts in the context of fully tested programs, complete with syntax shading, detailed line-by-line code descriptions and program outputs. The book features 200+ C# applications with 17,000+ lines of proven C# code, as well as hundreds of programming tips that will help you build robust applications.   Start with a concise introduction to C# fundamentals using an early classes and objects approach, then rapidly move on to more advanced topics, including multithreading, .NET 4, LINQ, WPF, ASP.NET 4, WCF web services and Silverlight®. Along the way you’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete C# implementation. When you’re finished, you’ll be ready to build next-generation Windows applications, web applications and web services.   Check out the related LiveLessons video product, C# 2010 Fundamentals: Parts I, II and III, containing 20+ hours of video synchronized to this book: www.deitel.com/livelessons . Practical, example-rich coverage of: .NET 4, Types, Arrays, Exception Handling LINQ, Object/Collection Initializers OOP: Classes, Objects, Inheritance, Polymorphism, Interfaces WinForms, WPF, XAML, Event Handling WPF GUI/Graphics/Multimedia Silverlight® Lists, Queues, Stacks, Trees Generic Collections, Methods and Classes XML®, LINQ to XML Database, LINQ to SQL ASP.NET 4.0, ASP.NET AJAX Web Forms, Web Controls WCF Web Services OOD/UML® Case Study


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